![]() ![]() A bug has been fixed whereby the wrong TITLEPIC lump would be displayed in some instances.The menu will no longer automatically open at startup when playing the BFG Edition of DOOM II: Hell On Earth.Intermission screen maps for FreeDoom: Phase 1. Intermission screen maps for FreeDoom: Phase 1 Sign in to follow this. Also makes a second copy of it as 'INTERM' so that if another mod resets the default map info, you'll still have the SIGIL intermission screen. The correct background is now displayed on the intermission screen when playing the 4th episode of The Ultimate DOOM. You know how the first Doom game had each episode (except Thy Flesh Consumed). Simply replaces the intermission screen in SIGIL with a version that has better gradients so it doesn't look so much like a bad xerox copy.The lost souls are now included in the stats displayed by the playerstats CCMD, and on the intermission screen once the player has finished a map.If a lost soul is spawned outside of a map, an obituary will no longer appear in the console if the con_obituaries CVAR is on.The following changes have been made when a pain elemental spawns a lost soul:.The effects of changing the con_edgecolor CVAR in the console are now immediate.The corpses of monsters will now still be spawned at the start of a map when the nomonsters CCMD has been entered in the console, or the -nomonsters parameter has been specified on the command-line.The spacing of the map title in the automap has been improved.Minor improvements have been made to the status bar when the r_detail CVAR is high.Minor changes have been made to the help screen displayed using the F1 key. You will need to use vidrestart for the rest of the screen resolution options though.Minor changes have been made to text that is output to the console.Further improvements have been made in supporting older, non-widescreen displays.Doom General Episode 1 Intermission Screen fan-art. Remember me Not recommended on shared computers. Its not that detailed though, and I dont have time to model these days. The r_lowpixelsize CVAR can no longer be 1×1. I did one for every episode for Doomsday years ago.SSAA (supersampling anti-aliasing) is now still applied if the r_detail CVAR is low, the r_supersampling CVAR is on, but the r_lowpixelsize CVAR is not its default of 2×2.DOOM Retro is now compiled using v16.8.6 of Microsoft Visual Studio Community 2019. ![]() Here’s a list of what’s changed since the last one: The Ultimate Dooms text screen at the end of The Shores of Hell has a typo in the second paragraphs last sentence, between the words 'to' and 'the' there are two spaces. DOOM Retro v4.0.4 is now available to download as either a 32 or 64-bit Windows app. A text screen appears either at the end of an episode (as in Doom ), or after a series of levels (as in Doom II ). ![]()
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